
6Grade 6 Standards
Top Mathematicians

Number

6.N.1.1
small to large numbers (thousandths to billions)
• place value from thousandths to billions, operations with thousandths to billions
• numbers used in science, medicine, technology, and media
• compare, order, estimate 

6.615

6.720

6.820

6.920

6.1020

6.1115

6.1215

6.1320

6.1420

6.1520

6.1620

6.1915

6.2015

6.2120

6.2215

6.2315

6.255

6.2620

6.2720

6.2815

6.2915

6.3020

6.3120

6.3215

6.3715

6.425

6.535

6.6120

6.6215


6.N.1.2
multiplication and division facts to 100 (developing computational fluency)
• mental math strategies (e.g., the doubledouble strategy to multiply 23 x 4) 

6.1915

6.2015

6.2120

6.2215

6.2315


6.N.1.3
order of operations with whole numbers
• includes the use of brackets, but excludes exponents
• quotients can be rational numbers 

6.N.1.1

Computational Fluency

6.CF.2.1
factors and multiples — greatest common factor and least common multiple
• prime and composite numbers, divisibility rules, factor trees, prime factor phrase (e.g., 300 = 22 x 3 x 52 )
• using graphic organizers (e.g., Venn diagrams) to compare numbers for common factors and common multiples 

6.3520

6.6310

6.6420

6.6515

6.6620


6.CF.2.2
improper fractions and mixed numbers
• using benchmarks, number line, and common denominators to compare and order, including whole numbers
• using pattern blocks, Cuisenaire Rods, fraction strips, fraction circles, grids
• birchbark biting 

6.3615

6.765

6.7720


6.CF.2.3
introduction to ratios
• comparing numbers, comparing quantities, equivalent ratios
• parttopart ratios and parttowhole ratios 

6.395

6.565

6.6710

6.785

6.835


6.CF.2.4
wholenumber percents and percentage discounts
• using base 10 blocks, geoboard, 10x10 grid to represent whole number percents
• finding missing part (whole or percentage)
• 50% = 1/2 = 0.5 = 50:100 

6.395

6.405

6.4115

6.4515

6.4620

6.475

6.4815

6.5710

6.7915


6.CF.2.5
multiplication and division of decimals
• 0.125 x 3 or 7.2 ÷ 9
• using base 10 block array
• birchbark biting 

6.1715

6.3320

6.3415

6.3820

6.5410


6.CF.2.1

Patterning

6.P.3.1
increasing and decreasing patterns, using expressions, tables, and graphs as functional relationships
• limited to discrete points in the first quadrant
• visual patterning (e.g., colour tiles)
• Take 3 add 2 each time, 2n + 1, and 1 more than twice a number all describe the pattern 3, 5, 7, …
• graphing data on First Peoples language loss, effects of language intervention 

6.8010


6.P.3.2
onestep equations with wholenumber coefficients and solutions
• preservation of equality (e.g., using a balance, algebra tiles)
• 3x = 12, x + 5 = 11 

6.2420

6.585


6.P.3.1

Geometry & Measurement

6.GM.4.1
perimeter of complex shapes.
A complex shape is a group of shapes with no holes (e.g., use colour tiles, pattern blocks, tangrams). 

6.GM.4.2
area of triangles, parallelograms, and trapezoids
• grid paper explorations
• deriving formulas
• making connections between area of parallelogram and area of rectangle
• birchbark biting 

6.515

6.12415


6.GM.4.3
angle measurement and classification
• straight, acute, right, obtuse, reflex
• constructing and identifying; include examples from local environment
• estimating using 45°, 90°, and 180° as reference angles
• angles of polygons
• Small Number stories: Small Number and the Skateboard Park (mathcatcher.irmacs.sfu.ca/stories) 
6.GM.4.4
volume and capacity
• using cubes to build 3D objects and determine their volume
• referents and relationships between units (e.g., cm3, m3, mL, L)
• the number of coffee mugs that hold a litre
• berry baskets, seaweed drying 

6.GM.4.5
triangles
• scalene, isosceles, equilateral
• right, acute, obtuse
• classified regardless of orientation 

6.755


6.GM.4.1

Data & Probability

6.D.5.1
combinations of transformations
• plotting points on Cartesian plane using wholenumber ordered pairs
• translation(s), rotation(s), and/or reflection(s) on a single 2D shape
• limited to first quadrant
• transforming, drawing, and describing image
• Use shapes in First Peoples art to integrate printmaking (e.g., Inuit, Northwest coastal First Nations, frieze work) (mathcentral.uregina.ca/RR/database/RR.09.01/mcdonald1/) 
6.D.5.2
line graphs
• table of values, data set; creating and interpreting a line graph from a given set of data 

6.815

6.825

6.855

6.865

6.875


6.D.5.3
singleoutcome probability, both theoretical and experimental
• singleoutcome probability events (e.g., spin a spinner, roll a die, toss a coin)
• listing all possible outcomes to determine theoretical probability
• comparing experimental results with theoretical expectation
• Lahal stick games 

6.45

6.55


6.D.5.1

Financial Literacy

6.FL.6.1
financial literacy — simple budgeting and consumer math
• informed decision making on saving and purchasing
• How many weeks of allowance will it take to buy a bicycle? 

6.425

6.4310

6.4410

6.4515

6.4620

6.475

6.4815


6.FL.6.1