-
6Grade 6 Standards
Top Mathematicians
-
Number
-
6.N.1.1
small to large numbers (thousandths to billions)
• place value from thousandths to billions, operations with thousandths to billions
• numbers used in science, medicine, technology, and media
• compare, order, estimate -
-
6.6Round Decimals15
-
6.7Estimate Differences20
-
6.8Estimate Sums with Numbers Up to 100,00020
-
6.9Estimate Differences20
-
6.10Estimate Sums20
-
6.11Estimate Sums and Differences of Decimals Up to 10015
-
6.12Estimate Sums and Differences of Decimals15
-
6.13Estimate Products Up to 100020
-
6.14Estimate Quotients20
-
6.15Estimate Quotients Up to 10,00020
-
6.16Estimate Quotients Up to 100020
-
6.19Multiply Numbers Up to 1000 Ending in Zeros15
-
6.20Multiplication Up to 100015
-
6.21Multiplication with Operands Up to 100 III20
-
6.22Division Patterns with Zeroes15
-
6.23Divide Numbers Ending in Zeroes15
-
6.25Subtraction with Numbers Up to 50000005
-
6.26Numbers Up to 500000020
-
6.27Add and Subtract Decimals Up to 1020
-
6.28Add and Subtract Decimal Up to 10015
-
6.29Add and Subtract Decimals15
-
6.30Multiply Three or More Numbers20
-
6.31Multiply Three or More Numbers Up to 10020
-
6.32Division with Divisors Up to 10015
-
6.37Mixed Equations with Whole Numbers15
-
6.42Add and Subtract Money: Up to $10,0005
-
6.53Maps with Decimal Distances5
-
6.61Identify the Digit with a Particular Place Value20
-
6.62Counting and Number Patterns: Writing Numbers in Words15
-
6.88Put Decimal Numbers in Order Up to 4 Places15
-
6.89Add Two Numbers Up to 500000025
-
6.90Subtraction with Numbers Up to 50000005
-
6.91Add and Subtract Decimal Numbers Up to 3 Places20
-
6.92Multiply Two Numbers Up to 10020
-
6.93Multiply 3, 4 Numbers Up to 10020
-
6.94Division with Remainder with Divisor Up to 100015
-
6.95Mixed Equations with Whole Numbers15
-
-
6.N.1.2
multiplication and division facts to 100 (developing computational fluency)
• mental math strategies (e.g., the double-double strategy to multiply 23 x 4) -
-
6.19Multiply Numbers Up to 1000 Ending in Zeros15
-
6.20Multiplication Up to 100015
-
6.21Multiplication with Operands Up to 100 III20
-
6.22Division Patterns with Zeroes15
-
6.23Divide Numbers Ending in Zeroes15
-
-
6.N.1.3
order of operations with whole numbers
• includes the use of brackets, but excludes exponents
• quotients can be rational numbers -
-
6.96Simplify Expressions15
-
-
6.N.1.1
-
Computational Fluency
-
6.CF.2.1
factors and multiples — greatest common factor and least common multiple
• prime and composite numbers, divisibility rules, factor trees, prime factor phrase (e.g., 300 = 22 x 3 x 52 )
• using graphic organizers (e.g., Venn diagrams) to compare numbers for common factors and common multiples -
-
6.35GCF and LCM20
-
6.63Prime and Composite Numbers10
-
6.64Identify Factors20
-
6.65Greatest Common Factors (GCF)15
-
6.66Least Common Multiples (LCM)20
-
6.97Divisibility Rules with Dividend Up to 10,000,00020
-
6.98Divisibility Rules20
-
6.99Divisibility Rules with Numbers Up to 10,00020
-
-
6.CF.2.2
improper fractions and mixed numbers
• using benchmarks, number line, and common denominators to compare and order, including whole numbers
• using pattern blocks, Cuisenaire Rods, fraction strips, fraction circles, grids
• birchbark biting -
-
6.36Compare Fractions15
-
6.76Fractions Review5
-
6.77Convert Between Improper Fractions and Mixed Numbers20
-
6.100Compare Fractions15
-
6.101Inequalities with Similar Fractions Up to 1215
-
6.102Put Fractions in Order Up to Twentieths15
-
-
6.CF.2.3
introduction to ratios
• comparing numbers, comparing quantities, equivalent ratios
• part-to-part ratios and part-to-whole ratios -
-
6.39Compare Ratios5
-
6.56Describe Pictures as Ratios5
-
6.67Unit Rates and Equivalent Rates10
-
6.78Ratio Tables5
-
6.83Ratios5
-
6.103Equivalent Ratios5
-
6.104Equivalent Ratios5
-
-
6.CF.2.4
whole-number percents and percentage discounts
• using base 10 blocks, geoboard, 10x10 grid to represent whole number percents
• finding missing part (whole or percentage)
• 50% = 1/2 = 0.5 = 50:100 -
-
6.39Compare Ratios5
-
6.40Percents of Numbers5
-
6.41Constant of Variation15
-
6.45Sale Prices15
-
6.46Unit Prices: Which Is the Better Buy?20
-
6.47Which Is the Better Coupon?5
-
6.48Calculate Tip, Markup and Commission15
-
6.57What Percentage Is Illustrated?10
-
6.79Convert Between Percents, Fractions and Decimals15
-
6.105Compare Percents to Fractions and Decimals15
-
6.106Percents of Numbers and Money Amounts5
-
-
6.CF.2.5
multiplication and division of decimals
• 0.125 x 3 or 7.2 ÷ 9
• using base 10 block array
• birchbark biting -
-
6.17Estimate Products of Decimal Numbers15
-
6.33Multiply Decimals and Whole Numbers20
-
6.34Divide Decimals by Whole Numbers15
-
6.38Mixed Decimal Equations20
-
6.54Multiply Decimals Using Grids10
-
6.107Multiply Decimals with Numbers Up to 1020
-
6.108Multiply Decimals with Numbers Up to 100015
-
6.109Multiply Decimals with Numbers Up to 10015
-
6.110Multiply Decimals5
-
6.111Inequalities with Decimal Multiplication20
-
6.112Divide Decimals by Whole Numbers15
-
6.113Division with Decimals15
-
6.114Division with Decimal Quotients15
-
6.115Evaluate Expressions with Decimals15
-
-
6.CF.2.1
-
Patterning
-
6.P.3.1
increasing and decreasing patterns, using expressions, tables, and graphs as functional relationships
• limited to discrete points in the first quadrant
• visual patterning (e.g., colour tiles)
• Take 3 add 2 each time, 2n + 1, and 1 more than twice a number all describe the pattern 3, 5, 7, …
• graphing data on First Peoples language loss, effects of language intervention -
-
6.80Write Linear Functions10
-
6.116Coordinate Graphs Review10
-
6.117Coordinate Graphs with Decimals and Negative Numbers15
-
6.118Coordinate Graphs Review with Whole Numbers10
-
6.119Graph Points on a Coordinate Plane10
-
6.120Coordinate Graphs as Maps5
-
-
6.P.3.2
one-step equations with whole-number coefficients and solutions
• preservation of equality (e.g., using a balance, algebra tiles)
• 3x = 12, x + 5 = 11
-
6.P.3.1
-
Geometry & Measurement
-
6.GM.4.1
perimeter of complex shapes.
A complex shape is a group of shapes with no holes (e.g., use colour tiles, pattern blocks, tangrams). -
-
6.122Find the Perimeter5
-
6.123Perimeter: Find the Missing Side Length5
-
6.124Perimeter with Unit Squares15
-
-
6.GM.4.2
area of triangles, parallelograms, and trapezoids
• grid paper explorations
• deriving formulas
• making connections between area of parallelogram and area of rectangle
• birchbark biting -
-
6.51Area and Perimeter5
-
6.124Perimeter with Unit Squares15
-
6.125Area of Squares and Rectangles15
-
6.126Area of Right Triangles10
-
6.127Area of Triangles and Trapezoids5
-
6.128Area of Rectangles and Parallelograms5
-
-
6.GM.4.3
angle measurement and classification
• straight, acute, right, obtuse, reflex
• constructing and identifying; include examples from local environment
• estimating using 45°, 90°, and 180° as reference angles
• angles of polygons
• Small Number stories: Small Number and the Skateboard Park (mathcatcher.irmacs.sfu.ca/stories) -
-
6.18Estimate Angle Measurements15
-
6.72Construct Obtuse, Acute, Right Angle Using a Protractor5
-
6.73Construct Angles with Mixed Equations Using a Protractor5
-
6.74Construct Angles with a Protractor5
-
6.129Find Missing Angles in Triangles and Quadrilaterals5
-
6.130Interior Angles of Polygons5
-
-
6.GM.4.4
volume and capacity
• using cubes to build 3D objects and determine their volume
• referents and relationships between units (e.g., cm3, m3, mL, L)
• the number of coffee mugs that hold a litre
• berry baskets, seaweed drying -
6.GM.4.5
triangles
• scalene, isosceles, equilateral
• right, acute, obtuse
• classified regardless of orientation -
-
6.75Types of Triangles5
-
-
6.GM.4.1
-
Data & Probability
-
6.D.5.1
combinations of transformations
• plotting points on Cartesian plane using whole-number ordered pairs
• translation(s), rotation(s), and/or reflection(s) on a single 2D shape
• limited to first quadrant
• transforming, drawing, and describing image
• Use shapes in First Peoples art to integrate printmaking (e.g., Inuit, Northwest coastal First Nations, frieze work) (mathcentral.uregina.ca/RR/database/RR.09.01/mcdonald1/) -
6.D.5.2
line graphs
• table of values, data set; creating and interpreting a line graph from a given set of data -
-
6.81Create Line Graphs5
-
6.82Create Double Line Graphs Using Tables5
-
6.85Convert Graphs to Input/Output Tables5
-
6.86Interpret Line Graphs5
-
6.87Interpret Double Line Graphs5
-
-
6.D.5.3
single-outcome probability, both theoretical and experimental
• single-outcome probability events (e.g., spin a spinner, roll a die, toss a coin)
• listing all possible outcomes to determine theoretical probability
• comparing experimental results with theoretical expectation
• Lahal stick games -
-
6.4Making Predictions5
-
6.5Prediction Problems5
-
6.132Probability of Simple Events5
-
6.133Probability of Opposite and Overlapping Events5
-
-
6.D.5.1
-
Financial Literacy
-
6.FL.6.1
financial literacy — simple budgeting and consumer math
• informed decision making on saving and purchasing
• How many weeks of allowance will it take to buy a bicycle? -
-
6.42Add and Subtract Money: Up to $10,0005
-
6.43Multiply Money Amounts10
-
6.44Divide Money Amounts10
-
6.45Sale Prices15
-
6.46Unit Prices: Which Is the Better Buy?20
-
6.47Which Is the Better Coupon?5
-
6.48Calculate Tip, Markup and Commission15
-
6.134Find the Number of Each Type of Coin5
-
6.135Consumer Math: Unit Prices20
-
6.136Unit Prices with Customary Unit Conversions and Fractions10
-
-
6.FL.6.1