• 4
    Grade 4 Standards
Top Mathematicians
  • Number
  • Computational Fluency
  • Patterning
  • Geometry & Measurement
    • 4.GM.4.1
      how to tell time with analog and digital clocks, using 12- and 24-hour clocks
      understanding how to tell time with analog and digital clocks, using 12- and 24-hour clocks
      understanding the concept of a.m. and p.m.
      understanding the number of minutes in an hour
      understanding the concepts of using a circle and of using fractions in telling time (e.g., half past, quarter to)
      telling time in five-minute intervals
      telling time to the nearest minute
      First Peoples use of numbers in time and seasons, represented by seasonal cycles and moon cycles (e.g., how position of sun, moon, and stars is used to determine times for traditional activities, navigation)
    • 4.GM.4.2
      regular and irregular polygons
      describing and sorting regular and irregular polygons based on multiple attributes
      investigating polygons (polygons are closed shapes with similar attributes)
      Yup’ik border patterns
    • 4.GM.4.3
      perimeter of regular and irregular shapes
      using geoboards and grids to create, represent, measure, and calculate perimeter
    • 4.GM.4.4
      line symmetry
      using concrete materials such as pattern blocks to create designs that have a mirror image within them
      First Peoples art, borders, birchbark biting, canoe building
      Visit a structure designed by First Peoples in the local community and have the students examine the symmetry, balance, and patterns within the structure, then replicate simple models of the architecture focusing on the patterns they noted in the original.
  • Data & Probability
    • 4.D.5.1
      one-to-one correspondence and many-to-one correspondence, using bar graphs and pictographs
      many-to-one correspondence: one symbol represents a group or value (e.g., on a bar graph, one square may represent five cookies)
    • 4.D.5.2
      probability experiments
      predicting single outcomes (e.g., when you spin using one spinner and it lands on a single colour)
      using spinners, rolling dice, pulling objects out of a bag
      recording results using tallies
      Dene/Kaska hand games, Lahal stick games
  • Financial Literacy
    • 4.FL.6.1
      financial literacy — monetary calculations, including making change with amounts to 100 dollars and making simple financial decisions
      making monetary calculations, including decimal notation in real-life contexts and problem-based situations
      applying a variety of strategies, such as counting up, counting back, and decomposing, to calculate totals and make change
      making simple financial decisions involving earning, spending, saving, and giving
      equitable trade rules