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4Grade 4 Standards
Top Mathematicians
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Number
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4.N.1.1
number concepts to 10 000
• counting:
- multiples
- flexible counting strategies
- whole number benchmarks
• Numbers to 10 000 can be arranged and recognized:
- comparing and ordering numbers
- estimating large quantities
• place value:
- 1000s, 100s, 10s, and 1s
- understanding the relationship between digit places and their value, to 10 000 -
4.N.1.2
decimals to hundredths
• Fractions and decimals are numbers that represent an amount or quantity.
• Fractions and decimals can represent parts of a region, set, or linear model.
• Fractional parts and decimals are equal shares or equal-sized portions of a whole or unit.
• understanding the relationship between fractions and decimals -
4.N.1.3
ordering and comparing fractions
• comparing and ordering of fractions with common denominators
• estimating fractions with benchmarks (e.g., zero, half, whole)
• using concrete and visual models
• equal partitioning -
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4.55Compare Fractions20
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4.56Put Fractions in Order Up to Twentieths15
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4.N.1.1
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Computational Fluency
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4.CF.2.1
addition and subtraction to 10 000
• using flexible computation strategies, involving taking apart (e.g., decomposing using friendly numbers and compensating) and combining numbers in a variety of ways, regrouping
• estimating sums and differences to 10 000
• using addition and subtraction in real-life contexts and problem-based situations
• whole-class number talks -
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4.9Addition Patterns Over Increasing Place Values15
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4.10Increasing Addition Patterns20
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4.11Choose Numbers with a Particular Sum20
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4.12Increasing Subtraction Patterns15
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4.13Choose Numbers with a Particular Difference20
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4.36Properties of Addition15
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4.57Add Two Numbers Up to 100020
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4.58Numbers Up to 1000 Review20
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4.59Numbers Up to 100020
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4.60Complete the Equation with Sums Up to 100020
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4.61Complete the Equation with Numbers Up to 100020
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4.62Balance Addition Equations with Sums Up to 100020
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4.63Balance Addition Equations with Operands Up to 100020
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4.64Add Three Digit Numbers Ending in Zero Up to 100020
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4.65Adding Three or More Numbers20
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4.66Subtract Two Numbers Up to 100020
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4.67Subtraction with Operands Up to 100020
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4.68Complete the Subtraction Sentence with Operands Up to 100020
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4.69Complete the Subtraction Sentence20
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4.70Balance Subtraction Equations with Operands Up to 100020
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4.CF.2.2
multiplication and division of two- or three-digit numbers by one-digit numbers
• understanding the relationships between multiplication and division, multiplication and addition, division and subtraction
• using flexible computation strategies (e.g., decomposing, distributive principle, commutative principle, repeated addition and repeated subtraction)
• using multiplication and division in real-life contexts and problem-based situations
• whole-class number talks -
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4.14Multiplication Patterns Over Increasing Place Values5
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4.15Increasing Multiplication Patterns with Numbers Up to 10,00020
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4.21Increasing Division Patterns20
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4.23Division with Divisors Up to 1020
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4.37Properties of Division15
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4.51Multiplication20
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4.71Multiply Two Numbers15
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4.72Division: Complete the Table20
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4.73Multiply Two Numbers Up to 10020
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4.74Multiply Two Numbers Up to 50020
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4.75Estimate Products20
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4.76Estimate Products Up to 100,00020
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4.77Division with Divisors Up to 1020
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4.CF.2.3
addition and subtraction of decimals to hundredths
• estimating decimal sums and differences
• using visual models, such as base 10 blocks, place-value mats, grid paper, and number lines
• using addition and subtraction in real-life contexts and problem-based situations
• whole-class number talks -
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4.7Estimate Sums and Differences of Decimals Up to 10015
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4.8Estimate Sums and Differences of Decimals15
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4.29Add and Subtract Decimals Up to 1020
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4.30Add and Subtract Decimal Up to 10015
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4.31Add and Subtract Decimals15
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4.78Add and Subtract Decimal Numbers Up to 2 Places10
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4.79Choose Decimals with a Particular Sum or Difference20
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4.80Complete the Addition or Subtraction Sentence20
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4.81Inequalities with Decimal Addition and Subtraction10
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4.CF.2.4
addition and subtraction facts to 20 (developing computational fluency)
• Provide opportunities for authentic practice, building on previous grade-level addition and subtraction facts.
• flexible use of mental math strategies -
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4.CF.2.5
multiplication and division facts to 100 (introductory computational strategies)
• Provide opportunities for concrete and pictorial representations of multiplication.
• building computational fluency
• Use games to provide opportunities for authentic practice of multiplication computations.
• looking for patterns in numbers, such as in a hundred chart, to further develop understanding of multiplication computation
• Connect multiplication to skip-counting.
• Connecting multiplication to division and repeated addition.
• Memorization of facts is not intended for this level.
• Students will become more fluent with these facts.
• using mental math strategies, such as doubling or halving
• Students should be able to recall the following multiplication facts by the end of Grade 4 (2s, 5s, 10s). -
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4.17Choose Numbers with a Particular Quotient15
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4.18Divisibility Rules with Numbers Up to 10,00020
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4.19Divisibility Rules with Dividend Up to 10,000,00020
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4.20Divisibility Rules20
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4.23Division with Divisors Up to 1020
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4.77Division with Divisors Up to 1020
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4.82Multiplication with a Specific Number Up to 1265
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4.83Multiplication by 1010
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4.84Division with a Specific Number Up to 945
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4.85Choose the Multiples of a Given Number20
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4.CF.2.1
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Patterning
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4.P.3.1
increasing and decreasing patterns, using tables and charts
• Change in patterns can be represented in charts, graphs, and tables.
• using words and numbers to describe increasing and decreasing patterns
• fish stocks in lakes, life expectancies -
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4.4Increasing Growth Patterns15
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4.5Geometric Growth Patterns15
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4.6Numeric Patterns15
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4.38Input/Output Tables with Mixed Equations20
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4.P.3.2
algebraic relationships among quantities
• representing and explaining one-step equations with an unknown number
• describing pattern rules, using words and numbers from concrete and pictorial representations
• planning a camping or hiking trip; planning for quantities and materials needed per individual and group over time -
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4.24Write Variable Equations to Represent5
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4.25Write Variable Expressions5
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4.26Linear Function10
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4.27Write Variable Equations to Represent20
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4.38Input/Output Tables with Mixed Equations20
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4.42Write Variable Expressions5
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4.43Write Linear Functions10
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4.P.3.3
one-step equations with an unknown number, using all operations
• one-step equations for all operations involving an unknown number (e.g., ___ + 4 = 15, 15 – □ = 11)
• start unknown (e.g., n + 15 = 20; 20 – 15 = □)
• change unknown (e.g., 12 + n = 20)
• result unknown (e.g., 6 + 13 = __)
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4.P.3.1
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Geometry & Measurement
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4.GM.4.1
how to tell time with analog and digital clocks, using 12- and 24-hour clocks
• understanding how to tell time with analog and digital clocks, using 12- and 24-hour clocks
• understanding the concept of a.m. and p.m.
• understanding the number of minutes in an hour
• understanding the concepts of using a circle and of using fractions in telling time (e.g., half past, quarter to)
• telling time in five-minute intervals
• telling time to the nearest minute
• First Peoples use of numbers in time and seasons, represented by seasonal cycles and moon cycles (e.g., how position of sun, moon, and stars is used to determine times for traditional activities, navigation) -
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4.87Reading Clocks5
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4.88Match Analog and Digital Clocks5
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4.89Match Clocks and Time10
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4.90AM or PM5
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4.GM.4.2
regular and irregular polygons
• describing and sorting regular and irregular polygons based on multiple attributes
• investigating polygons (polygons are closed shapes with similar attributes)
• Yup’ik border patterns -
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4.32Which 2 Dimensional Shape Is Described?5
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4.91Which Shape Is Described?5
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4.92Number of Sides in Polygons5
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4.GM.4.3
perimeter of regular and irregular shapes
• using geoboards and grids to create, represent, measure, and calculate perimeter -
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4.93Perimeter with Unit Squares15
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4.GM.4.4
line symmetry
• using concrete materials such as pattern blocks to create designs that have a mirror image within them
• First Peoples art, borders, birchbark biting, canoe building
• Visit a structure designed by First Peoples in the local community and have the students examine the symmetry, balance, and patterns within the structure, then replicate simple models of the architecture focusing on the patterns they noted in the original. -
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4.33Symmetry5
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4.GM.4.1
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Data & Probability
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4.D.5.1
one-to-one correspondence and many-to-one correspondence, using bar graphs and pictographs
• many-to-one correspondence: one symbol represents a group or value (e.g., on a bar graph, one square may represent five cookies) -
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4.28Interpret Bar Graphs20
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4.49Create Bar Graphs Using Tables5
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4.50Create Bar Graphs5
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4.94Interpret Pictographs20
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4.95Create Pictographs5
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4.D.5.2
probability experiments
• predicting single outcomes (e.g., when you spin using one spinner and it lands on a single colour)
• using spinners, rolling dice, pulling objects out of a bag
• recording results using tallies
• Dene/Kaska hand games, Lahal stick games -
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4.96Making Predictions5
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4.97Prediction Problems5
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4.D.5.1
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Financial Literacy
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4.FL.6.1
financial literacy — monetary calculations, including making change with amounts to 100 dollars and making simple financial decisions
• making monetary calculations, including decimal notation in real-life contexts and problem-based situations
• applying a variety of strategies, such as counting up, counting back, and decomposing, to calculate totals and make change
• making simple financial decisions involving earning, spending, saving, and giving
• equitable trade rules -
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4.52Making Change Up to $515
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4.53Making Change Up to $2015
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4.98Compare Money Amounts15
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4.99Add and Subtract Money: Up to $10,0005
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4.FL.6.1