-
5Grade 5 Standards
Top Mathematicians
-
Number
-
5.N.1.1
number concepts to 1 000 000
• counting:
- multiples
- flexible counting strategies
- whole number benchmarks
• Numbers to 1 000 000 can be arranged and recognized:
- comparing and ordering numbers
- estimating large quantities
• place value:
- 100 000s, 10 000s, 1000s, 100s, 10s, and 1s
- understanding the relationship between digit places and their value, to 1 000 000
• First Peoples use unique counting systems (e.g., Tsimshian use of three counting systems, for animals, people and things; Tlingit counting for the naming of numbers e.g., 10 = two hands, 20 = one person) -
5.N.1.2
benchmarks:
• Two equivalent fractions are two ways to represent the same amount (having the same whole).
• comparing and ordering of fractions and decimals
• addition and subtraction of decimals to thousandths
• estimating decimal sums and differences
• estimating fractions with benchmarks (e.g., zero, half, whole)
• equal partitioning -
-
5.35Decimals with Models10
-
5.37Compare Decimal Numbers Up to 4 Places15
-
5.44Understanding Decimals Expressed in Words10
-
5.51Identify Place Values in Decimal Numbers10
-
5.64Choose Equivalent Decimals15
-
5.65Compare Decimal Numbers Up to 2 Places15
-
5.66Put Decimal Numbers in Order Up to 4 Places15
-
5.67Choose the Equivalent Fraction Up to Twentieths15
-
5.68Choose the Equivalent Fraction15
-
5.69Patterns of Equivalent Fractions20
-
5.70Reducing Fractions to Lowest Terms20
-
5.71Reduce to Lowest Terms20
-
-
5.N.1.1
-
Computational Fluency
-
5.CF.2.1
whole numbers:
• using flexible computation strategies involving taking apart (e.g., decomposing using friendly numbers and compensating) and combining numbers
in a variety of ways, regrouping
• estimating sums and differences to 10 000
• using addition and subtraction in real-life contexts and problem-based situations
• whole-class number talks -
-
5.10Estimate Sums and Differences of Decimals15
-
5.11Estimate Sums and Differences of Decimals Up to 10015
-
5.37Compare Decimal Numbers Up to 4 Places15
-
5.65Compare Decimal Numbers Up to 2 Places15
-
5.66Put Decimal Numbers in Order Up to 4 Places15
-
5.72Add and Subtract Decimal Numbers Up to 3 Places20
-
5.73Choose Decimals with a Particular Sum or Difference20
-
5.74Inequalities with Decimal Addition and Subtraction10
-
5.75Compare Fractions - Same Numerator or Denominator20
-
5.76Put Fractions in Order Up to Twentieths15
-
5.77Add Two Numbers Up to 100020
-
5.78Numbers Up to 500000020
-
5.79Complete the Equation with Numbers Up to 100020
-
5.80Subtract Two Numbers - Operands Up to 100020
-
5.81Subtraction with Numbers Up to 50000005
-
5.82Fill in the Missing Digits15
-
-
5.CF.2.2
multiplication and division:
• understanding the relationships between multiplication and division, multiplication and addition, and division and subtraction
• using flexible computation strategies (e.g., decomposing, distributive principle, commutative principle, repeated addition, repeated subtraction)
• using multiplication and division in real-life contexts and problem-based situations
• whole-class number talks -
-
5.6Estimate Sums with Numbers Up to 100,00020
-
5.7Estimate Sums20
-
5.8Estimate Differences20
-
5.9Estimate Differences20
-
5.12Choose Numbers with a Particular Difference20
-
5.13Choose Numbers with a Particular Sum20
-
5.14Properties of Addition15
-
5.74Inequalities with Decimal Addition and Subtraction10
-
5.83Division with Remainder with Numbers Up to 100020
-
5.84Division with Dividend Up to 100020
-
5.85Input/Output Tables15
-
5.86Interpret Remainders20
-
5.87Multiply Two Numbers Up to 10020
-
5.88Multiply 3, 4 Numbers Up to 10020
-
5.89Multiply Two Numbers Up to 100 and Up to 100015
-
5.90Inequalities with Multiplication20
-
5.91Divide Two Numbers with Operands Up to 1220
-
5.92Division with Remainder with Divisor Up to 100015
-
-
5.CF.2.3
decimals:
• understanding the relationships between multiplication and division, multiplication and addition, division and subtraction
• using flexible computation strategies (e.g., decomposing, distributive principle, commutative principle, repeated addition and repeated subtraction)
• using multiplication and division in real-life contexts and problem-based situations
• whole-class number talks
• estimating decimal sums and differences
• using visual models such as base 10 blocks, place-value mats, grid paper, and number lines
• using addition and subtraction in real-life contexts and problem-based situations
• whole-class number talks -
-
5.15Multiplication Patterns Over Increasing Place Values5
-
5.16Increasing Multiplication Patterns with Numbers Up to 10,00020
-
5.17Choose Numbers with a Particular Product20
-
5.18Increasing Division Patterns20
-
5.19Choose Numbers with a Particular Quotient15
-
5.23Multiplication20
-
5.24Multiply Three or More Numbers Up to 100015
-
5.25Multiplication Up to 100015
-
5.26Division with Dividends Up to 6020
-
5.27Division with Divisors Up to 10020
-
5.28Division with Divisors Up to 10015
-
-
5.CF.2.4
addition and subtraction facts to 20:
• Provide opportunities for authentic practice, building on previous grade-level addition and subtraction facts.
• applying strategies and knowledge of addition and subtract facts in real-life contexts and problem-based situations, as well as when making
math-to-math connections (e.g., for 800 + 700, you can annex the zeros and use the knowledge of 8 + 7 to find the total) -
-
5.10Estimate Sums and Differences of Decimals15
-
5.11Estimate Sums and Differences of Decimals Up to 10015
-
5.29Add and Subtract Decimals Up to 1020
-
5.30Add and Subtract Decimal Up to 10015
-
5.31Add and Subtract Decimals15
-
5.32Add and Subtract Money: Up to $10,0005
-
5.72Add and Subtract Decimal Numbers Up to 3 Places20
-
5.73Choose Decimals with a Particular Sum or Difference20
-
5.74Inequalities with Decimal Addition and Subtraction10
-
5.93Complete the Addition or Subtraction Sentence20
-
5.94Addition Patterns Over Increasing Place Values15
-
5.95Increasing Addition Patterns20
-
5.96Increasing Subtraction Patterns15
-
-
5.CF.2.5
facts to 100:
• Provide opportunities for concrete and pictorial representations of multiplication.
• Use games to provide opportunities for authentic practice of multiplication computations.
• looking for patterns in numbers, such as in a hundred chart, to further develop understanding of multiplication computation
• Connect multiplication to skip-counting.
• Connect multiplication to division and repeated addition.
• Memorization of facts is not intended this level.
• Students will become more fluent with these facts.
• using mental math strategies such as doubling and halving, annexing, and distributive property
• Students should be able to recall many multiplication facts by the end of Grade 5 (e.g., 2s, 3s, 4s, 5s, 10s).
• developing computational fluency with facts to 100
-
5.CF.2.1
-
Patterning
-
5.P.3.1
rules for increasing and decreasing patterns with words, numbers, symbols, and variables
-
-
5.2Increasing Growth Patterns15
-
5.3Geometric Growth Patterns15
-
5.4Counting and Number Patterns: Skip-Counting Sequences20
-
5.5Numeric Patterns15
-
5.49Write Linear Functions10
-
-
5.P.3.2
one-step equations:
• solving one-step equations with a variable
• expressing a given problem as an equation, using symbols (e.g., 4 + X = 15)
-
5.P.3.1
-
Geometry & Measurement
-
5.GM.4.1
area measurement of squares and rectangles
-
-
5.101Area with Unit Squares15
-
5.102Area of Rectangles15
-
-
5.GM.4.2
relationships between area and perimeter
• measuring area of squares and rectangles, using tiles, geoboards, grid paper
• investigating perimeter and area and how they are related to but not dependent on each other
• use traditional dwellings
• Invite a local Elder or knowledge keeper to talk about traditional measuring and estimating techniques for hunting, fishing, and building. -
5.GM.4.3
duration, using measurement of time
• understanding elapsed time and duration
• applying concepts of time in real-life contexts and problem-based situations
• daily and seasonal cycles, moon cycles, tides, journeys, events -
-
5.34Find Start and End Times5
-
5.104Find the Change in Time I20
-
5.105Change in Time Review20
-
-
5.GM.4.4
classification of prisms and pyramids
• investigating 3D objects and 2D shapes, based on multiple attributes
• describing and sorting quadrilaterals
• describing and constructing rectangular and triangular prisms
• identifying prisms in the environment -
-
5.41Nets of 3-Dimensional Figures5
-
5.42Front, Side, and Top View5
-
5.52Regular and Irregular Polygons5
-
5.53Classify Quadrilateral Shapes5
-
5.54Identify Simple and Complex Solid Shapes5
-
5.55Identify Planar and Solid Shapes5
-
5.106Which Shape Is Described?5
-
5.107Number of Sides in Polygons5
-
5.108Which 2 Dimensional Shape Is Described?5
-
5.109Count Edges5
-
5.110Count Vertices5
-
5.111Count Faces5
-
5.112Count Edges, Vertices and Faces5
-
-
5.GM.4.5
single transformations
• single transformations (slide/translation, flip/reflection, turn/rotation)
• using concrete materials with a focus on the motion of transformations
• weaving, cedar baskets, designs -
-
5.GM.4.1
-
Data & Probability
-
5.D.5.1
one-to-one correspondence and many-to-one correspondence, using double bar graphs
• many-to-one correspondence: one symbol represents a group or value (e.g., on a bar graph, one square may represent five cookies) -
-
5.33Interpret Bar Graphs20
-
5.56Create Bar Graphs Using Tables5
-
5.57Create Bar Graphs5
-
-
5.D.5.2
probability experiments, single events or outcomes
• predicting outcomes of independent events (e.g., when you spin using a spinner and it lands on a single colour)
• predicting single outcomes (e.g., when you spin using a spinner and it lands on a single colour)
• using spinners, rolling dice, pulling objects out of a bag
• representing single outcome probabilities using fractions -
-
5.60Making Predictions5
-
5.61Prediction Problems5
-
5.113Probability of Simple Events5
-
5.114Probability Problems5
-
-
5.D.5.1
-
Financial Literacy
-
5.FL.6.1
financial literacy — monetary calculations, including making change with amounts to 1000 dollars and developing simple financial plans
• making monetary calculations, including making change and decimal notation to $1000 in real-life contexts and problem-based situations
• applying a variety of strategies, such as counting up, counting back, and decomposing, to calculate totals and make change
• making simple financial plans to meet a financial goal
• developing a budget that takes into account income and expenses
-
5.FL.6.1